We have been in the world of creative game design for over ten years. We have understood how the brain functions and that it differs from person to person. Each game has to be made differently as each client has his or her ideas.
Wouldnt it be more fun if we hid the success probabilities of choices in an RPG? In real life, you mostly understand your chances without percentages popping up in front of your face. Here's how we think about the problem when designing Sacred Fire RPG.