95% of mobile F2P games are unprofitable. In this series of articles, Iâll share my insights on the most common reasons why mobile games donât reach profitability. To kick things off, letâs start with: starting development without a clear business c
In October 2018, Iâve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.