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    • CommentAuthorVsoler
    • CommentTimeNov 3rd 2009
     
    Is possible create and use BSPs for nonQuake games, optional with Irrlicht game engine?

    What is these files: QBsp.exe, QVis.exe, QRad.exe, Bots.exe?

    Thanks!
    • CommentAuthorVsoler
    • CommentTimeNov 9th 2009
     
    Now I have QBsp.exe and QRad.exe files, but where get qvis and bots exes...
    • CommentAuthorjoe
    • CommentTimeNov 17th 2009
     
    The Quake compiler tools are included in the download of the editor. I don't know what bots.exe is though, that's not part of normal Quake.
    • CommentAuthorQmaster
    • CommentTimeMay 31st 2010
     
    QBSP.exe makes the Binary Space Partitioning for your map (hence B.S.P.) This is the core of your level geometry. I think it also adds other things like monsters and doors.
    QVIS.exe makes the information that lets the engine know what can and can't be seen. This prevents the computer from drawing everthing on screen, even what you can't see behind walls.
    QRAD.exe lights up the level with your light entities. Without using this, your map will be fully light with no dark corners.

    As for using Quake 1 or 2 bsp's with the Irrlicht engine, I don't think Irrlicht has that support. Irrlicht DOES support Quake 3 bsp's though. You can find more information on their website at:
    http://irrlicht.sourceforge.net/features.html

    The supported engine file types are near the bottom under Supported Formats with the picture of the pink cube.
    You should be able to use Tread to make Quake 3 Levels for the Irrlicht engine.